Bridging Theory and Practice: A Lecturer-Student Journey in Learning Experience Design

Webinar Presentation (June 2026)

A Forum Webinar

Learning is more than delivering content—it is about creating meaningful experiences that engage, motivate, and inspire learners.

In this special #LearnWithPukunui session, a lecturer and students from UiTM Shah Alam will share their journey of applying Learning Experience Design (LxD) principles to develop learning experiences grounded in established learning theories.

Participants will gain valuable insights into the design process, from selecting appropriate learning theories to translating them into engaging learning activities, multimedia content, and learner-centred experiences. Through project showcases and personal reflections, the speakers will demonstrate how theoretical concepts can be transformed into practical learning solutions that enhance engagement and learning effectiveness.

Whether you are a lecturer seeking innovative approaches to course design or a student interested in educational technology and creative learning solutions, this session offers practical perspectives on bridging theory and practice through Learning Experience Design.

Suitable for: Educators, instructional designers, learning technologists, students, and anyone interested in learning design and educational innovation.

We hope to see you there!

Meet Our Panellists

Dr Nurul Hijja Mazlan is a Senior Lecturer at the Faculty of Computer and Mathematical Sciences (FSKM), Universiti Teknologi MARA (UiTM). She holds a PhD from Universiti Malaya, a Master’s degree in Educational Technology from Universiti Putra Malaysia, and a Bachelor’s degree in Digital Media from Multimedia University. Her expertise spans Learning Technology, Intelligent Learning Systems, Interactive Spatial Computing, and Computer-Assisted Instruction (CAI).

Passionate about the intersection of learning, design, and technology, Dr Nurul actively explores how learning theories and digital technologies can be applied to create meaningful and engaging learning experiences. Through her teaching and supervision of Multimedia Computing projects, she guides students in transforming theoretical concepts into innovative, learner-centred solutions.

Team 1

We are a team of four developers creating a dynamic STEM e-learning website focused on human anatomy. Our platform provides an interactive and immersive educational experience through detailed 3D models, engaging quizzes, and structured learning modules. Our objective is to make high-quality anatomy education accessible and effective for students worldwide, fostering a deeper, more intuitive grasp of the human body.

Team 2

No mountain is too tall to be conquered. We are a bunch of Multimedia Computing students who are passionate about educational game design. My team and I created Flood Rise—a simulation game built within Minecraft Education Edition. The game models a victim’s evacuation experience during a flood to raise awareness and teach critical safety skills. Developed using the ASSURE instructional design framework and experiential learning as a theoretical foundation

Team 3

Izzatul, Elliyani, and Umairah are final-year Computer Science (Multimedia) students at Universiti Teknologi MARA (UiTM) Shah Alam. Having experienced the challenges of learning Java, particularly Data Structures, firsthand, the trio created JavaBeginner, an educational website designed to make Java programming easier, more engaging, and enjoyable for beginners.

Developed specifically to support students taking introductory Java programming courses, JavaBeginner provides a user-friendly and interactive learning experience that helps students build a strong foundation in Java programming. The website is based on interactive and practice-based learning approaches, which emphasise active engagement through guided explanations, visualisations, and quizzes to enhance students’ understanding and retention of abstract concepts.

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